Experimental Creative Sites

A set of experimental browser experiences exploring psychedelic WebGL visuals, procedural audio, particle systems, and deliberately chaotic retro web aesthetics as a technical and creative counterpoint to client work.

Focus
Creative Coding / Web Experiments
Tools & disciplines
WebGL, Canvas API, SVG, Web Audio API, Creative Coding
Retro web experiment with intentionally excessive visual language
Retro web experiment with intentionally excessive visual languageEnlarge

Retro web experiment with intentionally excessive visual language

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Context

Create immersive, unconventional web experiences that push browser visuals while maintaining performance, interaction, and a clear creative point of view.

The work balanced visual complexity with 60fps rendering, mathematical precision with organic movement, user control with autonomous visuals, and modern browser capabilities with practical compatibility concerns.

Approach

The project explored two poles of web expression.

One direction focused on psychedelic visualization: shader programming, fractal brownian motion, domain warping, kaleidoscopic transformations, canvas particle systems, mouse interaction, and procedural audio through the Web Audio API.

The other direction deliberately revived 1990s web aesthetics: Comic Sans, rainbow gradients, marquees, fake visitor counters, pop-up chains, guestbook prompts, MIDI-player nostalgia, and intentionally excessive interaction patterns.

That retro site became a timed chaos engine: Norton-style virus scans, fake download managers, Windows Update warnings, AIM messages, random notifications, right-click protection, page-title changes, shifting backgrounds, guestbook entries, and a Konami-code mode that triggers ten seconds of full-page visual insanity. The point was not polish. The point was control over chaos.

Mobile view of the experimental retro interface
Mobile view of the experimental retro interfaceEnlarge

Mobile view of the experimental retro interface

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Outcome

The experiments demonstrate range beyond conventional websites: shader-based graphics, procedural audio, particle physics, custom cursors, and intentionally "bad" design executed with craft.

They function as creative coding studies, technical demos, and reminders that the browser can be a stage, an instrument, a joke, and a visual system all at once.

Project details

  • Built WebGL fragment shader experiments with FBM, domain warping, and kaleidoscopic transforms
  • Explored procedural audio using oscillators, LFO modulation, filters, and noise textures
  • Created canvas particle systems with trails, burst effects, and mouse interaction
  • Designed multiple visual modes including fractal dream, kaleidoscope, infinite tunnel, cosmic melt, sacred geometry, and void collapse
  • Built a deliberately chaotic GeoCities-style page with marquees, counters, pop-ups, retro browser chrome, and fake system notifications
  • Orchestrated 15+ timed notifications including fake virus scans, download managers, AIM messages, Windows Update warnings, and visitor popups
  • Added a Konami-code easter egg that triggers ten seconds of site-wide visual chaos
  • Used controlled randomness for background changes, cursor states, screen shakes, guestbook entries, and floating elements
  • Used the project as a technical playground for performance, immersion, and intentional aesthetic excess